Timing and Spacing Animation
Onion Skin print screen
do's and don'ts of swinging animations
the do not
the evenly spaced one
the ease-in and ease-out one.
All of this is thanks to the 12 Principles of Animation which are:
- Squash and Stretch - creates weight and volume to characters when it moves or makes any action.
- Anticipation - helps with major movement for characters e.g running, jumping or a changing expressions
- Staging - shows the audience a pose or action that a character is doing for attitude or mood to help with the story line
- Straight Ahead and pose to pose - Straight Ahead is the start of a first drawing/frame and keep drawing until the end drawing, whilst Pose to Pose is more planed out and intervals the key drawings/frames throughout the animation
- Following Through and Overlapping action - when the main body of a character stops so other parts can move e.g arms, leg, hair ect. And overlapping action is the change of direction when is moves or makes a action, for example when hair or clothes continues moving forward when a character makes a new move.
- Slow out and Slow in - when starting a action it need to be near the pose so slow in and slow out softens/smooths the action to become more life like
- Arcs - makes animation more natural actions and better flowing (like the pendulum animation above)
- Secondary action - were actions add to and enriches the main movement to make a character more dimensional
- Timing and Spacing - for this its best to at my first animation where time is for how long a object take to get to the other end and spacing is more how is gets there
- Exaggeration - is not a extreme movement to a character but more of a small movement like a walk, wink of a eye or turning a head
- Solid Drawing - is the basic form of three dimensions using volume, weight and illusion.
- Appeal - is clear drawings, readable designs and personality development that will engage audiences into the animation