animation toolkit - 2
Animation took me back to basic for this animation, struggled a bit with arranging the the frames and shapes but i think this animation came out in the with a bit of tweaking and thanks to Nat for helping me out with this animation.
Timing and Spacing Animation
Onion Skin print screen
do's and don'ts of swinging animations
the do not
the evenly spaced one
the ease-in and ease-out one.
All of this is thanks to the 12 Principles of Animation which are:
- Squash and Stretch - creates weight and volume to characters when it moves or makes any action.
- Anticipation - helps with major movement for characters e.g running, jumping or a changing expressions
- Staging - shows the audience a pose or action that a character is doing for attitude or mood to help with the story line
- Straight Ahead and pose to pose - Straight Ahead is the start of a first drawing/frame and keep drawing until the end drawing, whilst Pose to Pose is more planed out and intervals the key drawings/frames throughout the animation
- Following Through and Overlapping action - when the main body of a character stops so other parts can move e.g arms, leg, hair ect. And overlapping action is the change of direction when is moves or makes a action, for example when hair or clothes continues moving forward when a character makes a new move.
- Slow out and Slow in - when starting a action it need to be near the pose so slow in and slow out softens/smooths the action to become more life like
- Arcs - makes animation more natural actions and better flowing (like the pendulum animation above)
- Secondary action - were actions add to and enriches the main movement to make a character more dimensional
- Timing and Spacing - for this its best to at my first animation where time is for how long a object take to get to the other end and spacing is more how is gets there
- Exaggeration - is not a extreme movement to a character but more of a small movement like a walk, wink of a eye or turning a head
- Solid Drawing - is the basic form of three dimensions using volume, weight and illusion.
- Appeal - is clear drawings, readable designs and personality development that will engage audiences into the animation